Indie Game Dev
Unity
Test Run
This was the first game I made solo in Unity. For this project I was mostly focused on testing out different mechanics and prototyping controls than developing a narrative.
Lowering the gameworld's lighting, multiple spotlights were used to give the game a neon appearance. Underneath the stage would be the sight of a sunset.
The player could switch between camera views, change the colors of objects, and shoot bouncy balls at cylinders chasing them.
With it being a low stakes game, I decided to add in a few different architectual features for the player to explore, a giant cat and a soaring bird.
A few playtest footages were record from different versions of the game.
This mini-prototype will remain unreleased but not forgotten.