This was the first independent video game I made, during my freshman year of college. I wanted it to be special so I decided to lean into the branching narrative capabilities of Twine.
The narrative is mostly divided into four storylines, each dealing with the different surrounding kingdoms. Some routes depend on the choices the players makes, others depend on them finding hidden paths by waiting patiently, a couple by wandering around. Many sides to people once assumed as certain or absolute.
There is, however, another path a bit different from the rest. The game's true ending. It is a bit tricky to find, and the route to finish it might take a few attempts, but I feel it very worth it in the end.
Morph ver 1.0
It was fun making the game and my classmates enjoyed it, but that wasn't the end of its update. The orginal artworks for the game had gone missing while moving out of the dorms. Leaving behind broken links. My fix at the time was to put in temporary placeholder images.
A couple of years later, version 1.3 of the game was momentarily hosted here while I continued to move things around. Other than some light editing and reorganizing the layout, the game was left as is.
Morph ver. 1.0
Morph ver. 1.3
This month I found some old notes. Once I realized what the scribbles were, I got to work on creating new artworks to add into the game. And behold, version 1.5, the 5th year anniversary edition was published to Itch.io.
I am very proud of how it turned out. The characters I made will also make a reappearance in future games. Until then, this is their humble beginning and I hope to show what I have in mind for them.
(Bonus Trivia: some of my favorite endings are #19 and #18)
- Mirs (written December, 2023)